Understanding Unreal Engine

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norcimo5's picture

No.

I can say with 1000% certainty that I understand this engine better than anyone here.

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theblackswordsman's picture
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What I'm curious about is many say you need to use both blue prints and C++ to some extent or another. Why can't you use C++ entirely if you choose?

 

The blueprints themselves were constructed from a combination of C++ and gui's, so why would it be impossible to do 100% code?

 

Or is it simply an exageration/simplification when one claims you "need" to use blueprints sometimes?

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norcimo5's picture

You don't 'need' blueprints.

 

You can use C++, blueprints, a combination of both or... *drumroll*. Whatever you want!

How? plugins. Instead of blueprints you can use lua, python, brainfuck, or whatever you want to use to handle the higher level ('scriptable') stuff.

 

Same goes with C++.  There are ways to mess with the lower level stuff (Rust, Go, C or anything that compiles down to machine code).

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