Gabe Newell (head of Valve) said something along the lines
“In the brain-computer stuff, we’re way closer to ‘the Matrix’ than people realize"
Kinda suggesting that they are working on something big and when Valve does it, it's usually not some half-assed thing they quickly throw together.
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phanto (Short Spike)
I hope it is going to be more advanced because this dev kit is extremely simplistic in its nature and heavily relies on obvious workaround techniques to make it work to a point where I'd call it a gimmick. These strange lines that were blinking in different sequences was obviously some way to send an impulse to your optical nerve that the device can detect. Then it can determine what you were looking at just by figuring out which blinking object blinks in unison with that pulse. It cannot actually "read your mind" or actually tell what kinds of shapes you are actually looking at yet.
It's a workaround for its technical limitations to give the illusion that it works in a much more advanced way that it does. It reminds me a lot of the NES Zapper in that matter. But the workaround solution for the Zapper to work wasn't as visually intrusive in the game as this device is.
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(Site Moderator)
Gabe Newell (head of Valve) said something along the lines
“In the brain-computer stuff, we’re way closer to ‘the Matrix’ than people realize"
Kinda suggesting that they are working on something big and when Valve does it, it's usually not some half-assed thing they quickly throw together.
(Short Spike)
I hope it is going to be more advanced because this dev kit is extremely simplistic in its nature and heavily relies on obvious workaround techniques to make it work to a point where I'd call it a gimmick. These strange lines that were blinking in different sequences was obviously some way to send an impulse to your optical nerve that the device can detect. Then it can determine what you were looking at just by figuring out which blinking object blinks in unison with that pulse. It cannot actually "read your mind" or actually tell what kinds of shapes you are actually looking at yet.
It's a workaround for its technical limitations to give the illusion that it works in a much more advanced way that it does. It reminds me a lot of the NES Zapper in that matter. But the workaround solution for the Zapper to work wasn't as visually intrusive in the game as this device is.